Sun. Nov 24th, 2024
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Cloud Storage and the Future for Online Videogames

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The cloud is part of everyone’s life, and we love to store our files there, photos, music, and even our favourite movies. It seems that future generations would not need a physical product if it can be delivered digitally.

And with the advantages of this ability to access content from almost anywhere, and on different devices, it makes sense that we use this technology.

But just as the cloud has affected music and movies, it is about to have a dramatic impact on the world of video games. The cloud has become something important, video game creators have wanted to take advantage of this new trend and more and more companies flock to cloud technology and also to streaming services.

In this article, we will see the main reasons why the cloud could become the future of video games.

Bandwidth

Cloud technology in video games continues in its beginnings as bandwidth is still invariably insufficient, and the games themselves are often not designed with the cloud in mind. However, it is predicted that for 2017 the market of the discharge and transmission will grow nine times, while the segment of the games in box remains stagnated relatively.

The process of how technology will develop can be slow and country-to-country while technology improves can make significant progress.

Is it a Reality?

Some may say that cloud play is already a reality, there are numerous online games that can be played anywhere but what we are really talking about is invisible games where a game is “transmitted” through the house and any of your devices.

It’s not about the equipment but the bandwidth that could damage the user’s gaming experience, but it’s still an experience worth taking, it’s a necessary risk to advance the technology.

New Developers

A few developers are still hesitant to enter this new platform. For example, EA says they want to focus on the enjoyment of the players in their HD games, as in Battlefield, which will not be viable in the cloud for some time. Others are concerned about the subscription models discussed, they don’t see the business opportunities they offer.

A certain thing is that those who are late will end up behind the pioneers of this new opportunity as companies like Microsoft are having great success.

Most of the data provided here are real, and companies want to be sure that they will be able to take advantage of video games in the cloud and that is why they are looking for new ways to maintain safer connections.

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